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In fact, as he tells 1UP, his main goal while designing Final Fantasy was to make the game as different from Dragon Quest as possible. Enix's RPG might've gotten Sakaguchi the green light, but the developer didn't want to make a simple Dragon Quest clone.
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Dragon Quest sold well - really, really well - and while the series didn't enjoy similar success in the United States, its Japanese reception was good enough that Square decided to let Sakaguchi make his own RPG game.Įven after that, Dragon Quest continued to inform Final Fantasy's development. Released by Enix in 1986, Dragon Quest used techniques like a deep character-driven storyline, save states (which weren't standard at the time), humor, and art by Dragon Ball creator Akira Toriyama to bring computer RPGs to as wide an audience as possible. There's nothing final about it.ĭragon Quest changed that. Even after all this time, Final Fantasy just keeps going. They're tucked away in interviews, media tie-ins, and behind-the-scenes stories. Still, some of the series' biggest secrets aren't hidden Final Fantasy's dungeons, fortresses, and castles.
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It's one of the most famous franchises in gaming for a reason. With over 30 years of history and close to 100 games to its name, Final Fantasy has a little bit of something for everyone. You can spend hours exploring Final Fantasy XV's detailed open world, and Final Fantasy V's endlessly flexible job system will keep you busy for weeks. When did you first fall in love with Final Fantasy? Was it the first time that you hopped on top of a chocobo, or the first time that a moogle asked you to dance? Were you blown away by the cinematic spectacle of AVALANCHE's attack on Midgar's Mako Reactor, or did you find Tidus and Yuna's tragic love story tugging at your heartstrings? Maybe you're more into Final Fantasy's gameplay.